Design and Implementation of a Gamified Learning Platform on Web3
Student: Yusuf Olalere Olanrewaju (Project, 2025)
Department of Computer and Information Science
Bamidele Olumilua University of Edu. Science and Tech. Ikere Ekiti, Ekiti State
Abstract
The research presented in this paper focuses on building and implementing a gamified learning platform using Web3 technologies to support educational engagement and manage innovative learning from experiences. Gamification techniques like interactive tasks, leaderboards and reward systems are leveraged by the platform to create an immersive and motivating learning environment. In this study, an approach of decentralized validation and storage of achievements and certificates is employed using blockchain technology. This implementation focused on the programming domain, illustrating the possibility of gamified platforms to change how traditional learning is performed. By combining Web3 capabilities with educational gamification through features such as AI instructor, progress tracking and tokenized rewards, non-educational gamification have proved to be useful.
This project lays the foundation for further exploration of the gamification of decentralized systems and suggests a practical framework for the gamification of educational delivery for a variety of disciplines.
Keywords
For the full publication, please contact the author directly at: olanrewaju.0631@bouesti.edu.ng
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Institutions
- Novena University, Ogume, Delta State 1
- Nuhu Bamalli Polytechnic, Zaria, Kaduna State 7
- Nwafor Orizu College of Education, Nsugbe, Anambra State 1
- Obafemi Awolowo University, Ile-Ife, Osun State 15
- Oduduwa University, Ipetumodu, Osun State 9
- Ogun State College of Health Technology, Ilese-Ijebu, Ogun State 1
- Ogun State Institute of Tech(formerly Gateway Ict Poly), Igbesa, Ogun State 4
- Olabisi Onabanjo University, Ago-Iwoye, Ogun State 38
- Ondo State University of Medical Sciences, Laje Road, Ondo, Ondo State 1
- Osun State College of Education, Ila-Orangun 1