Design and Implementation of a Gamified Learning Platform on Web3
Student: Yusuf Olalere Olanrewaju (Project, 2025)
Department of Computer and Information Science
Bamidele Olumilua University of Edu. Science and Tech. Ikere Ekiti, Ekiti State
Abstract
The research presented in this paper focuses on building and implementing a gamified learning platform using Web3 technologies to support educational engagement and manage innovative learning from experiences. Gamification techniques like interactive tasks, leaderboards and reward systems are leveraged by the platform to create an immersive and motivating learning environment. In this study, an approach of decentralized validation and storage of achievements and certificates is employed using blockchain technology. This implementation focused on the programming domain, illustrating the possibility of gamified platforms to change how traditional learning is performed. By combining Web3 capabilities with educational gamification through features such as AI instructor, progress tracking and tokenized rewards, non-educational gamification have proved to be useful.
This project lays the foundation for further exploration of the gamification of decentralized systems and suggests a practical framework for the gamification of educational delivery for a variety of disciplines.
Keywords
For the full publication, please contact the author directly at: olanrewaju.0631@bouesti.edu.ng
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Institutions
- Covenant Polytechnic, Aba, Abia State 1
- Covenant University, Canaan Land, Ota, Ogun State 4
- Crawford University of Apostolic Faith Mission Faith City, Igbesa, Ogun State 2
- Crescent University, Abeokuta, Ogun State 1
- Cross Rivers University of Technology, Calabar, Cross Rivers State 142
- Delta State Polytechnic, Ogwashi-Uku, Delta State 11
- Delta State Polytechnic, Otefe, Delta State 13
- Delta State University, Abraka, Delta State 139
- Ebonyi State University, Abakaliki, Ebonyi State 17
- Edo University, Iyamho, Edo State 10