Design and Implementation of a Gamified Learning Platform on Web3
Student: Yusuf Olalere Olanrewaju (Project, 2025)
Department of Computer and Information Science
Bamidele Olumilua University of Edu. Science and Tech. Ikere Ekiti, Ekiti State
Abstract
The research presented in this paper focuses on building and implementing a gamified learning platform using Web3 technologies to support educational engagement and manage innovative learning from experiences. Gamification techniques like interactive tasks, leaderboards and reward systems are leveraged by the platform to create an immersive and motivating learning environment. In this study, an approach of decentralized validation and storage of achievements and certificates is employed using blockchain technology. This implementation focused on the programming domain, illustrating the possibility of gamified platforms to change how traditional learning is performed. By combining Web3 capabilities with educational gamification through features such as AI instructor, progress tracking and tokenized rewards, non-educational gamification have proved to be useful.
This project lays the foundation for further exploration of the gamification of decentralized systems and suggests a practical framework for the gamification of educational delivery for a variety of disciplines.
Keywords
For the full publication, please contact the author directly at: olanrewaju.0631@bouesti.edu.ng
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Institutions
- AVE-MARIA UNIVERSITY, PIYANKO, NASARAWA STATE 1
- Babcock University, Ilishan-Remo, Ogun State 7
- Bamidele Olumilua University of Edu. Science and Tech. Ikere Ekiti, Ekiti State 455
- Bauchi State College of Agriculture, Bauchi, Bauchi State 1
- Bauchi State University, Gadau, Bauchi State 16
- Bayelsa State Polytechnic, Aleibiri, Bayelsa State 13
- Bayero University, Kano, Kano State 587
- Benue State Polytechnic, Ugbokolo, Benue State 10
- Benue State University, Makurdi, Benue State 47
- Bingham University, Karu, Nasarawa State 3