Design and Implementation of a Gamified Learning Platform on Web3
Student: Yusuf Olalere Olanrewaju (Project, 2025)
Department of Computer and Information Science
Bamidele Olumilua University of Edu. Science and Tech. Ikere Ekiti, Ekiti State
Abstract
The research presented in this paper focuses on building and implementing a gamified learning platform using Web3 technologies to support educational engagement and manage innovative learning from experiences. Gamification techniques like interactive tasks, leaderboards and reward systems are leveraged by the platform to create an immersive and motivating learning environment. In this study, an approach of decentralized validation and storage of achievements and certificates is employed using blockchain technology. This implementation focused on the programming domain, illustrating the possibility of gamified platforms to change how traditional learning is performed. By combining Web3 capabilities with educational gamification through features such as AI instructor, progress tracking and tokenized rewards, non-educational gamification have proved to be useful.
This project lays the foundation for further exploration of the gamification of decentralized systems and suggests a practical framework for the gamification of educational delivery for a variety of disciplines.
Keywords
For the full publication, please contact the author directly at: olanrewaju.0631@bouesti.edu.ng
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Institutions
- Sokoto State University, Sokoto, Sokoto State 42
- St. Albert The Great Major Seminary, Abeokuta. (affl. To University of Benin) 1
- Sule Lamido University, Kafin Hausa, Jigawa State 4
- Tai Solarin University of Education, Ijagun, Ogun State 18
- Tansian University, Oba, Anambra State 1
- Taraba State University, Jalingo, Taraba State 32
- Temple-Gate Polytechnic, Osisioma, Abia State 1
- The Oke-Ogun Polytechnic, Saki, Oyo State 6
- The Polytechnic, Ibadan, Oyo State 13
- THOMAS ADEWUMI UNIVERSITY, OKO-IRESE, KWARA STATE 1